/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef _GROUPREFERENCE_H
#define _GROUPREFERENCE_H

#include "LinkedReference/Reference.h"

class Group;
class Player;

class GroupReference: public Reference<Group, Player> {
protected:
	uint8 iSubGroup;
	void targetObjectBuildLink();
	void targetObjectDestroyLink();
	void sourceObjectDestroyLink();
public:
	GroupReference() :
			Reference<Group, Player>(), iSubGroup(0) {
	}
	~GroupReference() {
		unlink();
	}
	GroupReference *next() {
		return (GroupReference*) Reference<Group, Player>::next();
	}
	uint8 getSubGroup() const {
		return iSubGroup;
	}
	void setSubGroup(uint8 pSubGroup) {
		iSubGroup = pSubGroup;
	}
};
#endif
